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FINAL PLANET
STUDENT VIDEO GAME

Final Planet

As the Audio Director of this project, I oversaw the audio production - including sound design, composition, and integration in the Unreal engine - and directed the voice actors.

"Final Planet is a cooperative sci-fi twin-stick shooter (up to 4 players) where you get to shoot crazy and gross-looking alien creatures."

https://final-planet.itch.io/final-planet

Sample Sounds:

Boss_Planetary_Scream - Antoine de Passillé
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VO_Narration_Handler_01 - Sebastian Tanoni
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VO_BarksEnnemies_Red_10 - Sebastian Tanoni
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VO_Narration_Blue_03 - Sebastian Tanoni
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VO_GearDisp_Greetings01 - Sebastian Tanoni
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Sample Tracks:

Music_BossFight_140bpm4-4 - Sebastian Tanoni
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Music_Fight_Area01_132bpm4-4 - Wil Helm
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Music_Fight_Area02_132bpm4-4 - Wil Helm
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Music_Fight_Area03_140bpm4-4 - Wil Helm
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Music_Menu_110bpm4-4 - Wil Helm
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IMSDemo
Interactive Music System Demo

Wwise is fully integrated into Unreal for this game and I used it to create interactive music systems:

Original track

Original Boss Track - Wil Helm
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This track was separated into 4 different Wwise musical segments:

The first one is the introduction, it only plays once.

Boss Track 1 - Wil Helm
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The second one is a loop that repeats until the player leaves the safe area before the boss.

Boss Track 2 - Wil Helm
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The third one is a transition between the second and the fourth, when the player leaves the safe area and starts approaching the boss, it transitions to this track at the end of the current loop of the second one.

Boss Track 3 - Wil Helm
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One the third track is finished, the fourth track is a loop that plays for the whole boss fight.

Boss Track 4 - Wil Helm
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